

These penalties can be modified in the mod settings of this mod. Therefore, this mod adds a mode that, when enabled, allows drafted colonists and AI pawns to shoot while moving at the cost of an accuracy and movement penalty. [Every dollar donated allows me to spend more time refining the mods and creating new content.Your colonists can never be a true Rambo if they cannot gun while they are running. Graphics and xml is created by me, Oskar Potocki [Code work by Taranchuk. Q: I want you to make these weapons reloadable.

Q: I don’t like how weapons remove HP with each shot, can I adjust the amount of HP removed?Ī: Yes! Simply go to the Mod options menu and you can adjust ‘ammo’ used by each weapon individually. These weapons should be treated as consumables, used only when needed, as they are extremely powerful.Ī: Yes, you can add it whenever you like, however please remember removing a mod can cause issues. It’s not meant to be a frontline infantry weapon set. Once enough shots is fired, the weapon breaks.


Each weapon needs to unlock first with different research projects – you can’t craft handheld mortar without knowing the mortar tech.Ī: You don’t – each shot removes some HP from the weapon. Q: Is this mod compatible with Run and Gun?Ī: Yes, you should be able to use these weapons with run and gun.Ī: Machining table. Make sure to submit a Hugslib error log if you need our help.Ī: No, it requires the latest game version.Ī: In rare occasions the enemies meet all the requirements for the weapon to spawn (power armor or exoframe), then yeah. Please report any bugs in the comment section below. When paired together with a brand new Vanilla Apparel Expanded and Vanilla Armours Expanded, you can bring something to your game that will keep you interested in it for days. Vanilla Weapons Expanded is part of a series of mods expanding on everyday life on the Rimworld. After the weapon depletes, it breaks, which means you need to simply craft a new one. These weapons utilise the limited-use code, just like vanilla triple rocket launcher, except they can be fired more than once. Vanilla Weapons Expanded – Heavy is our response to that task: This mod adds incredibly heavy weapons that can only be equipped on a handful of pawns – be it power armored troopers, pawns with a Tough trait or soldiers wearing our new industrial tech exosuits. What I think this game was missing from the usual combat encounters is a punch, a smell of freshly fired bolters, the heat of an autocannon barrel and the look of surprise on the enemy faces as 10 homing missiles decimate their ranks.
